Extended Reality (XR) offers new possibilities for immersive education. This thesis compares XR-based lecture delivery with multisensory-enriched In-Person teaching, examining both knowledge performance and subjective Quality of Experience (QoE). The study involved 44 participants, equally divided between the two conditions, with knowledge assessed immediately after the lecture and approximately one month later. Results showed no statistically significant differences in post-lecture or follow-up knowledge performance between the conditions. However, XR was associated with lower mental demand and higher presence-related and enjoyment ratings. The findings highlight the importance of considering both learning outcomes and subjective experience when evaluating immersive educational technologies.
Extended Reality (XR) offers new possibilities for immersive education. This thesis compares XR-based lecture delivery with multisensory-enriched In-Person teaching, examining both knowledge performance and subjective Quality of Experience (QoE). The study involved 44 participants, equally divided between the two conditions, with knowledge assessed immediately after the lecture and approximately one month later. Results showed no statistically significant differences in post-lecture or follow-up knowledge performance between the conditions. However, XR was associated with lower mental demand and higher presence-related and enjoyment ratings. The findings highlight the importance of considering both learning outcomes and subjective experience when evaluating immersive educational technologies.
Subjective assessment of Extended Reality versus In-Person lecture delivery: a QoE based comparison
PEDDU, POORNIMA
2025/2026
Abstract
Extended Reality (XR) offers new possibilities for immersive education. This thesis compares XR-based lecture delivery with multisensory-enriched In-Person teaching, examining both knowledge performance and subjective Quality of Experience (QoE). The study involved 44 participants, equally divided between the two conditions, with knowledge assessed immediately after the lecture and approximately one month later. Results showed no statistically significant differences in post-lecture or follow-up knowledge performance between the conditions. However, XR was associated with lower mental demand and higher presence-related and enjoyment ratings. The findings highlight the importance of considering both learning outcomes and subjective experience when evaluating immersive educational technologies.| File | Dimensione | Formato | |
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Peddu_Poornima.pdf
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https://hdl.handle.net/20.500.12608/116117