Extended Reality (XR) offers new possibilities for immersive education. This thesis compares XR-based lecture delivery with multisensory-enriched In-Person teaching, examining both knowledge performance and subjective Quality of Experience (QoE). The study involved 44 participants, equally divided between the two conditions, with knowledge assessed immediately after the lecture and approximately one month later. Results showed no statistically significant differences in post-lecture or follow-up knowledge performance between the conditions. However, XR was associated with lower mental demand and higher presence-related and enjoyment ratings. The findings highlight the importance of considering both learning outcomes and subjective experience when evaluating immersive educational technologies.

Extended Reality (XR) offers new possibilities for immersive education. This thesis compares XR-based lecture delivery with multisensory-enriched In-Person teaching, examining both knowledge performance and subjective Quality of Experience (QoE). The study involved 44 participants, equally divided between the two conditions, with knowledge assessed immediately after the lecture and approximately one month later. Results showed no statistically significant differences in post-lecture or follow-up knowledge performance between the conditions. However, XR was associated with lower mental demand and higher presence-related and enjoyment ratings. The findings highlight the importance of considering both learning outcomes and subjective experience when evaluating immersive educational technologies.

Subjective assessment of Extended Reality versus In-Person lecture delivery: a QoE based comparison

PEDDU, POORNIMA
2025/2026

Abstract

Extended Reality (XR) offers new possibilities for immersive education. This thesis compares XR-based lecture delivery with multisensory-enriched In-Person teaching, examining both knowledge performance and subjective Quality of Experience (QoE). The study involved 44 participants, equally divided between the two conditions, with knowledge assessed immediately after the lecture and approximately one month later. Results showed no statistically significant differences in post-lecture or follow-up knowledge performance between the conditions. However, XR was associated with lower mental demand and higher presence-related and enjoyment ratings. The findings highlight the importance of considering both learning outcomes and subjective experience when evaluating immersive educational technologies.
2025
Subjective assessment of Extended Reality versus In-Person lecture delivery: a QoE based comparison
Extended Reality (XR) offers new possibilities for immersive education. This thesis compares XR-based lecture delivery with multisensory-enriched In-Person teaching, examining both knowledge performance and subjective Quality of Experience (QoE). The study involved 44 participants, equally divided between the two conditions, with knowledge assessed immediately after the lecture and approximately one month later. Results showed no statistically significant differences in post-lecture or follow-up knowledge performance between the conditions. However, XR was associated with lower mental demand and higher presence-related and enjoyment ratings. The findings highlight the importance of considering both learning outcomes and subjective experience when evaluating immersive educational technologies.
Extended Reality
QoE
Knowledge Retention
Mental Workload
Education
File in questo prodotto:
File Dimensione Formato  
Peddu_Poornima.pdf

Accesso riservato

Dimensione 2.48 MB
Formato Adobe PDF
2.48 MB Adobe PDF

The text of this website © Università degli studi di Padova. Full Text are published under a non-exclusive license. Metadata are under a CC0 License

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.12608/116117