This thesis considers the motion prediction problem in 2 locations where typically humans interact: a pedestrian hallway and a highway.\nThis study is obtained converting these scenarios in games, where each human is a player with a set of actions. Following the features of the game theory, we will make predictions on the motion of the players through the computation of the related Nash equilibria.

Interactive Motion Prediction using Game Theory

Martin, Andrea
2013/2014

Abstract

This thesis considers the motion prediction problem in 2 locations where typically humans interact: a pedestrian hallway and a highway.\nThis study is obtained converting these scenarios in games, where each human is a player with a set of actions. Following the features of the game theory, we will make predictions on the motion of the players through the computation of the related Nash equilibria.
2013-07-16
Interactive, game theory
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.12608/16766