This work shows how it is possible to perform reliable reconstructions of 3D scenes captured with Time-of-Flight consumer sensors. A reconstruction algorithm has been upgraded introducing a more advanced strategy for the fusion task. A software application able to process data acquired form the Creative Senz3D and the Microsoft Kinect for Xbox One has been implemented. A series of experimental measurements has been conducted to evaluate the accuracy and the performances
3D reconstruction with consumer Time-of-Flight sensors
Bernardi, Andrea
2014/2015
Abstract
This work shows how it is possible to perform reliable reconstructions of 3D scenes captured with Time-of-Flight consumer sensors. A reconstruction algorithm has been upgraded introducing a more advanced strategy for the fusion task. A software application able to process data acquired form the Creative Senz3D and the Microsoft Kinect for Xbox One has been implemented. A series of experimental measurements has been conducted to evaluate the accuracy and the performancesFile in questo prodotto:
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Utilizza questo identificativo per citare o creare un link a questo documento:
https://hdl.handle.net/20.500.12608/18926