The use of Augmented and Virtual reality applications in a large number of fields has seen a rapid evolution in the past decades, due to the technological progress that started in the first years of the 2000s. In particular, this thesis focuses on the use of immersive technologies in the cultural heritage framework, and it aims at investigating the users’ perception of these kinds of technologies. Firstly, an overview on the historical evolution of immersive technologies will be presented, followed by an in-depth analysis on the already-existing works and applications of Augmented and Virtual reality in museums and cultural heritage sites. Lastly, a subjective-evaluation project will be presented, during which participants were asked to evaluate the quality of a set of three-dimensional virtual models related to the cultural heritage framework, and then to answer a questionnaire on the technical aspects and system usability of the whole experience.
Lo tesi si prefigge l'obiettivo di studiare la percezione soggettiva dell'utente nei confronti della trasposizione in realtà virtuale e aumentata di una serie oggetto o reperto appartenente all'ambito museale. Dopo un excursus sulla storia dell'evoluzione delle tecnologie immersive e sulle loro principali applicazioni, si procederà con l'illustrazione dello studio nello specifico e la presentazione dei risultati ricavati dal questionario di valutazione somministrato a termine delle osservazioni.
Tradurre la realtà nel mondo virtuale: uno studio sulle applicazioni della Mixed Reality in ambito museale
PIVATO, CARLOTTA
2021/2022
Abstract
The use of Augmented and Virtual reality applications in a large number of fields has seen a rapid evolution in the past decades, due to the technological progress that started in the first years of the 2000s. In particular, this thesis focuses on the use of immersive technologies in the cultural heritage framework, and it aims at investigating the users’ perception of these kinds of technologies. Firstly, an overview on the historical evolution of immersive technologies will be presented, followed by an in-depth analysis on the already-existing works and applications of Augmented and Virtual reality in museums and cultural heritage sites. Lastly, a subjective-evaluation project will be presented, during which participants were asked to evaluate the quality of a set of three-dimensional virtual models related to the cultural heritage framework, and then to answer a questionnaire on the technical aspects and system usability of the whole experience.File | Dimensione | Formato | |
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https://hdl.handle.net/20.500.12608/41941