This study investigates user experience (UX) in virtual reality (VR) puzzle solving tasks by comparing two interaction modes: bare hand tracking and haptic glove interaction. Participants will solve building block puzzles within a VR application under two conditions: 1. Meta Hand Tracking: Users will interact with virtual objects using their bare hands, receiving visual feedback through virtual hand representation. 2. WEART TouchDIVER: Users will wear a haptic glove on one hand, providing both visual and tactile feedback during interaction with virtual objects. The primary objective is to assess user preference and immersion between these two VR interaction modalities. We aim to identify which setup users find more enjoyable and effective for solving VR puzzles. The findings of this study will contribute to the understanding of user experience in VR manipulation tasks and inform the design of future VR interfaces, particularly for haptic interaction in puzzle solving environments.
This study investigates user experience (UX) in virtual reality (VR) puzzle solving tasks by comparing two interaction modes: bare hand tracking and haptic glove interaction. Participants will solve building block puzzles within a VR application under two conditions: 1. Meta Hand Tracking: Users will interact with virtual objects using their bare hands, receiving visual feedback through virtual hand representation. 2. WEART TouchDIVER: Users will wear a haptic glove on one hand, providing both visual and tactile feedback during interaction with virtual objects. The primary objective is to assess user preference and immersion between these two VR interaction modalities. We aim to identify which setup users find more enjoyable and effective for solving VR puzzles. The findings of this study will contribute to the understanding of user experience in VR manipulation tasks and inform the design of future VR interfaces, particularly for haptic interaction in puzzle solving environments.
Advancing VR Interaction Paradigms: A User Experience Evaluation of Haptic Feedback
BAGHERI, MOHAMMAD HOSSEIN
2023/2024
Abstract
This study investigates user experience (UX) in virtual reality (VR) puzzle solving tasks by comparing two interaction modes: bare hand tracking and haptic glove interaction. Participants will solve building block puzzles within a VR application under two conditions: 1. Meta Hand Tracking: Users will interact with virtual objects using their bare hands, receiving visual feedback through virtual hand representation. 2. WEART TouchDIVER: Users will wear a haptic glove on one hand, providing both visual and tactile feedback during interaction with virtual objects. The primary objective is to assess user preference and immersion between these two VR interaction modalities. We aim to identify which setup users find more enjoyable and effective for solving VR puzzles. The findings of this study will contribute to the understanding of user experience in VR manipulation tasks and inform the design of future VR interfaces, particularly for haptic interaction in puzzle solving environments.File | Dimensione | Formato | |
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Bagheri_MohammadHossein.pdf
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https://hdl.handle.net/20.500.12608/72861