The current study is focused on the development and evaluation of reACT, a serious game designed for stress management based on the WHO SH+ protocol and ACT techniques, targeted at women in STEM fields. Systematic discrimination and bias are often encountered by women in STEM throughout their education and professional careers, necessitating attention to the associated elevated stress levels and mental health challenges. In this study, the effectiveness and usability of the serious game reACT are examined using a pretest-posttest design with a sample of female STEM students. The objective of this study is to provide an innovative tool for mitigating stress and supporting mental well-being among this population.
The current study is focused on the development and evaluation of reACT, a serious game designed for stress management based on the WHO SH+ protocol and ACT techniques, targeted at women in STEM fields. Systematic discrimination and bias are often encountered by women in STEM throughout their education and professional careers, necessitating attention to the associated elevated stress levels and mental health challenges. In this study, the effectiveness and usability of the serious game reACT are examined using a pretest-posttest design with a sample of female STEM students. The objective of this study is to provide an innovative tool for mitigating stress and supporting mental well-being among this population.
Developing and Evaluating reACT: A Serious Game targeted on Stress Management for Women in STEM based on WHO SH+ Protocol
NABAVI, SHAKIBA SADAT
2023/2024
Abstract
The current study is focused on the development and evaluation of reACT, a serious game designed for stress management based on the WHO SH+ protocol and ACT techniques, targeted at women in STEM fields. Systematic discrimination and bias are often encountered by women in STEM throughout their education and professional careers, necessitating attention to the associated elevated stress levels and mental health challenges. In this study, the effectiveness and usability of the serious game reACT are examined using a pretest-posttest design with a sample of female STEM students. The objective of this study is to provide an innovative tool for mitigating stress and supporting mental well-being among this population.File | Dimensione | Formato | |
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Dissertation, Shakiba Nabavi.pdf
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https://hdl.handle.net/20.500.12608/75381