(CSC) at the University of Padova has addressed these challenges through the development of the Multilevel Dynamic Preservation (MDP) model. This model treats multimedia artworks as dynamic, evolving entities rather than static objects, ensuring a nuanced approach to their long-term preservation and a greater appreciation of their intricate nature. A key aspect of this approach is reactivation, which enables continued access and engagement with such artworks over time. Among the various reactivation methods, Virtual Reality (VR) offers a powerful means to reconstruct the immersive experiences of these works while maintaining their conceptual essence. By leveraging VR, audiences can explore these digital recreations in a manner that closely mirrors the original experience. The CSC research team collaborated with Italian artist Roberto Taroni, a pivotal figure in experimental art known for his integration of music and visual elements. my thesis focuses on the VR recreation of Roberto Taroni’s Casa Dolce Casa, an installation centered on the interplay of two moving video projections. This work involves a 3D virtual environment a room where two projectors display separate video loops by the artist. These projections continuously move, overlap at a specific point to create a moment of visual fusion, and then return to their original paths. This dynamic looping pattern forms the essence of the artwork, emphasizing fluidity and interaction between the visuals.

Virtual Reality Re-activation of Multimedia Installation art

TAHERZADEH, FATEMEH
2024/2025

Abstract

(CSC) at the University of Padova has addressed these challenges through the development of the Multilevel Dynamic Preservation (MDP) model. This model treats multimedia artworks as dynamic, evolving entities rather than static objects, ensuring a nuanced approach to their long-term preservation and a greater appreciation of their intricate nature. A key aspect of this approach is reactivation, which enables continued access and engagement with such artworks over time. Among the various reactivation methods, Virtual Reality (VR) offers a powerful means to reconstruct the immersive experiences of these works while maintaining their conceptual essence. By leveraging VR, audiences can explore these digital recreations in a manner that closely mirrors the original experience. The CSC research team collaborated with Italian artist Roberto Taroni, a pivotal figure in experimental art known for his integration of music and visual elements. my thesis focuses on the VR recreation of Roberto Taroni’s Casa Dolce Casa, an installation centered on the interplay of two moving video projections. This work involves a 3D virtual environment a room where two projectors display separate video loops by the artist. These projections continuously move, overlap at a specific point to create a moment of visual fusion, and then return to their original paths. This dynamic looping pattern forms the essence of the artwork, emphasizing fluidity and interaction between the visuals.
2024
Interactive multimedia artworks face unique preservation challenges, including the obsolescence of original components, software, and playback devices, as well as their interactive and time-based nature. To address these challenges, the Centro di Sonologia Computazionale (CSC) at the University of Padova has been developing the Multilevel Dynamic Preservation (MDP) model since 2014. This model views multimedia artworks as dynamic objects, enabling a deeper understanding of their complexity and ensuring long-term preservation.The research team of CSC started towork together with Italian artist Roberto Taroni, who often combined music and visual arts in his works.This thesis concerns reactivation in VR of Roberto Taroni's artwork"Casa Dolce Cass". Central to this effort is the creation of a virtual 3D environment designed to host Taroni’s artwork Casa Dolce Casa. This digital reconstruction showcases two of Taroni’s videos, which are dynamically played, moved, and overlapped at specific points before resuming their independent movements. By blending artistic expression with engineering precision, the 3D room exemplifies the MDP model’s commitment to preserving both the conceptual and experiential integrity of multimedia artworks. This approach ensures that audiences can engage with these complex works in a manner that remains faithful to their original interactive and immersive nature.
Virtual
Art
Multimedia
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.12608/83036