Cybersickness is a state in which individuals encounter physiological and psychological reactions such as nausea, dizziness, headaches, and the like while immersed in virtual reality (VR). The objective of this study to determine whether the analysis of movement-based heat map images can be instrumental in distinguishing two distinctive groups linked to cybersickness – with and without symptoms. As such, applying appropriate statistical methods (mean, standard deviation, etc.) on a sample of 720 images, the differences between each group – with symptoms and without symptoms – were identified and tested for any statistical significance under the assumption that difference in the image classes as dictated by the pixels of the images is an indication of cybersickness symptoms. It is anticipated that this study will be beneficial in understanding the intricacies of cybersickness and how heat map could be instrumental in comprehending cybersickness and its symptoms.

Cybersickness is a state in which individuals encounter physiological and psychological reactions such as nausea, dizziness, headaches, and the like while immersed in virtual reality (VR). The objective of this study to determine whether the analysis of movement-based heat map images can be instrumental in distinguishing two distinctive groups linked to cybersickness – with and without symptoms. As such, applying appropriate statistical methods (mean, standard deviation, etc.) on a sample of 720 images, the differences between each group – with symptoms and without symptoms – were identified and tested for any statistical significance under the assumption that difference in the image classes as dictated by the pixels of the images is an indication of cybersickness symptoms. It is anticipated that this study will be beneficial in understanding the intricacies of cybersickness and how heat map could be instrumental in comprehending cybersickness and its symptoms.

Analysis of the incidence of cybersickness during VR gaming

ALI, MONTASIR SALAH MOHAMED
2024/2025

Abstract

Cybersickness is a state in which individuals encounter physiological and psychological reactions such as nausea, dizziness, headaches, and the like while immersed in virtual reality (VR). The objective of this study to determine whether the analysis of movement-based heat map images can be instrumental in distinguishing two distinctive groups linked to cybersickness – with and without symptoms. As such, applying appropriate statistical methods (mean, standard deviation, etc.) on a sample of 720 images, the differences between each group – with symptoms and without symptoms – were identified and tested for any statistical significance under the assumption that difference in the image classes as dictated by the pixels of the images is an indication of cybersickness symptoms. It is anticipated that this study will be beneficial in understanding the intricacies of cybersickness and how heat map could be instrumental in comprehending cybersickness and its symptoms.
2024
Analysis of the incidence of cybersickness during VR gaming
Cybersickness is a state in which individuals encounter physiological and psychological reactions such as nausea, dizziness, headaches, and the like while immersed in virtual reality (VR). The objective of this study to determine whether the analysis of movement-based heat map images can be instrumental in distinguishing two distinctive groups linked to cybersickness – with and without symptoms. As such, applying appropriate statistical methods (mean, standard deviation, etc.) on a sample of 720 images, the differences between each group – with symptoms and without symptoms – were identified and tested for any statistical significance under the assumption that difference in the image classes as dictated by the pixels of the images is an indication of cybersickness symptoms. It is anticipated that this study will be beneficial in understanding the intricacies of cybersickness and how heat map could be instrumental in comprehending cybersickness and its symptoms.
Cybersickness
Virtual Reality
VR gaming
File in questo prodotto:
File Dimensione Formato  
Ali_Montasir salah Mohamed.pdf

embargo fino al 09/07/2028

Dimensione 626.55 kB
Formato Adobe PDF
626.55 kB Adobe PDF

The text of this website © Università degli studi di Padova. Full Text are published under a non-exclusive license. Metadata are under a CC0 License

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.12608/87075