Cloud gaming has emerged as a transformative paradigm in interactive entertainment by offloading computational workloads to remote servers and streaming game content to lightweight client devices. Concurrently, the rise of Virtual Reality (VR) has introduced new dimensions of user immersion and interaction fidelity. Combining these paradigms into VR cloud gaming offers unprecedented scalability and accessibility but also introduces significant technical challenges—chief among them being the impact of network impairments on user experience. This thesis presents a comprehensive investigation into the effects of latency, jitter, packet loss, and bandwidth limitations on Quality of Experience (QoE) in VR cloud gaming environments. Through an extensive review of academic literature and commercial systems, we identify critical thresholds for latency sensitivity and explore how different network conditions disrupt immersion, responsiveness, and perceptual coherence. A central contribution of this work is the taxonomy and evaluation of latency compensation techniques, categorized into feedback-based, prediction-based, time manipulation, and world adjustment strategies. We analyze the efficacy of these approaches using both objective metrics (e.g., motion-to-photon latency, prediction error) and subjective indicators (e.g., user comfort and presence). Moreover, we highlight the growing role of adaptive systems and machine learning in dynamically orchestrating these techniques to respond to fluctuating network conditions. Our findings indicate that no single compensation method is universally effective; rather, an integrated, context-aware approach is necessary to maintain high QoE in VR cloud gaming. The thesis concludes with proposed directions for future research, including user-specific adaptation, cross-platform generalization, and ethical considerations in multiplayer environments.

Cloud gaming has emerged as a transformative paradigm in interactive entertainment by offloading computational workloads to remote servers and streaming game content to lightweight client devices. Concurrently, the rise of Virtual Reality (VR) has introduced new dimensions of user immersion and interaction fidelity. Combining these paradigms into VR cloud gaming offers unprecedented scalability and accessibility but also introduces significant technical challenges—chief among them being the impact of network impairments on user experience. This thesis presents a comprehensive investigation into the effects of latency, jitter, packet loss, and bandwidth limitations on Quality of Experience (QoE) in VR cloud gaming environments. Through an extensive review of academic literature and commercial systems, we identify critical thresholds for latency sensitivity and explore how different network conditions disrupt immersion, responsiveness, and perceptual coherence. A central contribution of this work is the taxonomy and evaluation of latency compensation techniques, categorized into feedback-based, prediction-based, time manipulation, and world adjustment strategies. We analyze the efficacy of these approaches using both objective metrics (e.g., motion-to-photon latency, prediction error) and subjective indicators (e.g., user comfort and presence). Moreover, we highlight the growing role of adaptive systems and machine learning in dynamically orchestrating these techniques to respond to fluctuating network conditions. Our findings indicate that no single compensation method is universally effective; rather, an integrated, context-aware approach is necessary to maintain high QoE in VR cloud gaming. The thesis concludes with proposed directions for future research, including user-specific adaptation, cross-platform generalization, and ethical considerations in multiplayer environments.

Impact of transmission errors on the adoption of Cloud Gaming

CHAHAR LANGI, ALI
2024/2025

Abstract

Cloud gaming has emerged as a transformative paradigm in interactive entertainment by offloading computational workloads to remote servers and streaming game content to lightweight client devices. Concurrently, the rise of Virtual Reality (VR) has introduced new dimensions of user immersion and interaction fidelity. Combining these paradigms into VR cloud gaming offers unprecedented scalability and accessibility but also introduces significant technical challenges—chief among them being the impact of network impairments on user experience. This thesis presents a comprehensive investigation into the effects of latency, jitter, packet loss, and bandwidth limitations on Quality of Experience (QoE) in VR cloud gaming environments. Through an extensive review of academic literature and commercial systems, we identify critical thresholds for latency sensitivity and explore how different network conditions disrupt immersion, responsiveness, and perceptual coherence. A central contribution of this work is the taxonomy and evaluation of latency compensation techniques, categorized into feedback-based, prediction-based, time manipulation, and world adjustment strategies. We analyze the efficacy of these approaches using both objective metrics (e.g., motion-to-photon latency, prediction error) and subjective indicators (e.g., user comfort and presence). Moreover, we highlight the growing role of adaptive systems and machine learning in dynamically orchestrating these techniques to respond to fluctuating network conditions. Our findings indicate that no single compensation method is universally effective; rather, an integrated, context-aware approach is necessary to maintain high QoE in VR cloud gaming. The thesis concludes with proposed directions for future research, including user-specific adaptation, cross-platform generalization, and ethical considerations in multiplayer environments.
2024
Impact of transmission errors on the adoption of Cloud Gaming
Cloud gaming has emerged as a transformative paradigm in interactive entertainment by offloading computational workloads to remote servers and streaming game content to lightweight client devices. Concurrently, the rise of Virtual Reality (VR) has introduced new dimensions of user immersion and interaction fidelity. Combining these paradigms into VR cloud gaming offers unprecedented scalability and accessibility but also introduces significant technical challenges—chief among them being the impact of network impairments on user experience. This thesis presents a comprehensive investigation into the effects of latency, jitter, packet loss, and bandwidth limitations on Quality of Experience (QoE) in VR cloud gaming environments. Through an extensive review of academic literature and commercial systems, we identify critical thresholds for latency sensitivity and explore how different network conditions disrupt immersion, responsiveness, and perceptual coherence. A central contribution of this work is the taxonomy and evaluation of latency compensation techniques, categorized into feedback-based, prediction-based, time manipulation, and world adjustment strategies. We analyze the efficacy of these approaches using both objective metrics (e.g., motion-to-photon latency, prediction error) and subjective indicators (e.g., user comfort and presence). Moreover, we highlight the growing role of adaptive systems and machine learning in dynamically orchestrating these techniques to respond to fluctuating network conditions. Our findings indicate that no single compensation method is universally effective; rather, an integrated, context-aware approach is necessary to maintain high QoE in VR cloud gaming. The thesis concludes with proposed directions for future research, including user-specific adaptation, cross-platform generalization, and ethical considerations in multiplayer environments.
VR impairment
Cloud Gaming
VR Experience
Quality of Experienc
Quality of Service
File in questo prodotto:
File Dimensione Formato  
main.pdf

accesso aperto

Dimensione 1.11 MB
Formato Adobe PDF
1.11 MB Adobe PDF Visualizza/Apri

The text of this website © Università degli studi di Padova. Full Text are published under a non-exclusive license. Metadata are under a CC0 License

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.12608/87670