Immersive experiences are becoming widespread across various fields, with collaborative applications representing a significant role. As immersive technologies continue to advance, they introduce new challenges that directly affect the effectiveness and satisfaction of users engaged in collaborative tasks. Multiple factors contribute to the overall user experience, including the type of transmitted information , the complexity and difficulty levels of the tasks involved, and the setup of the virtual environment in which interactions take place. This thesis aims to analyze how different types of information exchange (i.e., audio and video or only audio)impact user effectiveness within an immersive collaborative experience. The two scenarios are compared, analyzing users' behavior and performance in virtual spaces of different size and complexity. The analysis is focused on two main variables: the amount of time users spend in each space and their amount of physical movement within them.

Immersive experiences are becoming widespread across various fields, with collaborative applications representing a significant role. As immersive technologies continue to advance, they introduce new challenges that directly affect the effectiveness and satisfaction of users engaged in collaborative tasks. Multiple factors contribute to the overall user experience, including the type of transmitted information , the complexity and difficulty levels of the tasks involved, and the setup of the virtual environment in which interactions take place. This thesis aims to analyze how different types of information exchange (i.e., audio and video or only audio)impact user effectiveness within an immersive collaborative experience. The two scenarios are compared, analyzing users' behavior and performance in virtual spaces of different size and complexity. The analysis is focused on two main variables: the amount of time users spend in each space and their amount of physical movement within them.

Analysis of user effectiveness in immersive collaborative experiences

SAGYATANLAR, MERVE
2024/2025

Abstract

Immersive experiences are becoming widespread across various fields, with collaborative applications representing a significant role. As immersive technologies continue to advance, they introduce new challenges that directly affect the effectiveness and satisfaction of users engaged in collaborative tasks. Multiple factors contribute to the overall user experience, including the type of transmitted information , the complexity and difficulty levels of the tasks involved, and the setup of the virtual environment in which interactions take place. This thesis aims to analyze how different types of information exchange (i.e., audio and video or only audio)impact user effectiveness within an immersive collaborative experience. The two scenarios are compared, analyzing users' behavior and performance in virtual spaces of different size and complexity. The analysis is focused on two main variables: the amount of time users spend in each space and their amount of physical movement within them.
2024
Analysis of user effectiveness in immersive collaborative experiences
Immersive experiences are becoming widespread across various fields, with collaborative applications representing a significant role. As immersive technologies continue to advance, they introduce new challenges that directly affect the effectiveness and satisfaction of users engaged in collaborative tasks. Multiple factors contribute to the overall user experience, including the type of transmitted information , the complexity and difficulty levels of the tasks involved, and the setup of the virtual environment in which interactions take place. This thesis aims to analyze how different types of information exchange (i.e., audio and video or only audio)impact user effectiveness within an immersive collaborative experience. The two scenarios are compared, analyzing users' behavior and performance in virtual spaces of different size and complexity. The analysis is focused on two main variables: the amount of time users spend in each space and their amount of physical movement within them.
Virtual reality
Immersive experience
User experience
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.12608/98460