This thesis analyzes the evolution of motion capture and performance capture in film and video games, highlighting their differences, methodologies, and impact on actors' work. After a quick overview of the technological advances that have changed the way actors perform on set, the thesis introduces mocap as a technology and its functioning. Previous options, such as rotoscope and stop motion, will be discussed, before examining mocap's use in film and video games. Finally, it analyzes new accessible home applications, such as Sony Mocopi, which extend these technologies beyond the professional realm.
La tesi analizza l’evoluzione del motion capture e del performance capture nel cinema e nei videogiochi, mettendo in luce differenze, metodologie e impatti sul lavoro dell’attore. Dopo un veloce compendio dei passaggi tecnologici che hanno modificato il modo degli attori di recitare sul set, si verrà introdotti al mocap come tecnologia e funzionamento. si parlerà delle opzioni precedenti a questa, come rotoscopio e stop motion, per poi esaminare l’uso del mocap nel cinema e nel videogioco. Infine, si analizzano le nuove applicazioni domestiche e accessibili, come Sony Mocopi, che estendono queste tecnologie oltre l’ambito professionale.
Studio delle tecniche di motion capture e dei loro utilizzi nei media audiovisivi
LAMBERTO, FABRIZIO PIO
2024/2025
Abstract
This thesis analyzes the evolution of motion capture and performance capture in film and video games, highlighting their differences, methodologies, and impact on actors' work. After a quick overview of the technological advances that have changed the way actors perform on set, the thesis introduces mocap as a technology and its functioning. Previous options, such as rotoscope and stop motion, will be discussed, before examining mocap's use in film and video games. Finally, it analyzes new accessible home applications, such as Sony Mocopi, which extend these technologies beyond the professional realm.| File | Dimensione | Formato | |
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Studio delle tecniche di motion capture e dei loro utilizzi nei media audiovisivi.pdf
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https://hdl.handle.net/20.500.12608/100998