This paper, in its initial part, presents a brief summary of the history and the main technologies used in virtual reality. Subsequently, the operation of the USB (Universal Serial Bus) protocol will be explained, which is used by the Oculus for data transmission. In the second part, an analysis of the USB traffic coming from the Oculus Quest 2 headset will be presented. These data were recorded using the visor in the laboratory of the University of Padua. The data was then collected in tables and graphs in order to better represent the results obtained and to be able to view more clearly the trend and characteristics of the data transmission of the applications under consideration. The analysis aims to characterize the communication between visor and computer, focusing on aspects concerning quantitative and temporal characteristics of data traffic. The following software was used to carry out these analyzes: Wireshark, USBPcap, Oculus Monitor. This study hopes to provide useful information and analysis for future research on this issue.
Questo elaborato, nella sua parte iniziale, presenta un breve riepilogo della storia e delle principali tecnologie utilizzate nella realtà virtuale dandone una definizione. Successivamente verrà esposto il funzionamento del protocollo Universal Serial Bus (USB) il quale viene utilizzato dal visore Oculus Quest 2 per la trasmissione dati. Nella seconda parte verrà presentata un’analisi del traffico USB proveniente dal visore Oculus Quest 2. Questi dati sono stati registrati utilizzando il visore presente nel laboratorio dell'Università di Padova. I dati, poi, sono stati raccolti in tabelle e grafici in modo tale da poter rappresentare meglio i risultati ottenuti e visualizzare più chiaramente l'andamento e le caratteristiche della trasmissione dati delle applicazioni prese in esame. L'analisi vuole caratterizzare la comunicazione tra visore e computer, concentrandosi su aspetti che riguardano caratteristiche quantitative e temporali del traffico dati. Per svolgere queste analisi sono stati utilizzati i seguenti software: Wireshark, USBPcap, Oculus Monitor. Obbiettivo di questo studio è quindi fornire informazioni e analisi utili per le future ricerche riguardanti questa tematica.
Analisi di tracce USB provenienti da visori Oculus Quest
FINCATO, SAVERIO
2021/2022
Abstract
This paper, in its initial part, presents a brief summary of the history and the main technologies used in virtual reality. Subsequently, the operation of the USB (Universal Serial Bus) protocol will be explained, which is used by the Oculus for data transmission. In the second part, an analysis of the USB traffic coming from the Oculus Quest 2 headset will be presented. These data were recorded using the visor in the laboratory of the University of Padua. The data was then collected in tables and graphs in order to better represent the results obtained and to be able to view more clearly the trend and characteristics of the data transmission of the applications under consideration. The analysis aims to characterize the communication between visor and computer, focusing on aspects concerning quantitative and temporal characteristics of data traffic. The following software was used to carry out these analyzes: Wireshark, USBPcap, Oculus Monitor. This study hopes to provide useful information and analysis for future research on this issue.File | Dimensione | Formato | |
---|---|---|---|
Ficato_Saverio.pdf
accesso aperto
Dimensione
6.69 MB
Formato
Adobe PDF
|
6.69 MB | Adobe PDF | Visualizza/Apri |
The text of this website © Università degli studi di Padova. Full Text are published under a non-exclusive license. Metadata are under a CC0 License
https://hdl.handle.net/20.500.12608/34251