In modern society, digital technology has a predominant role in several fields and it is used mostly to enhance transmission of information. Education and learning are currently taking steps into incorporating digital media for their purpose. This paper aims to provide an insight into a type of digital media that are still explored and are yet to become widespread in educational contexts: large-scale interactive environments. It will show how those systems can be helpful in learning by going over examples and projects of different interactive environments, their design principles, their testing phases and consequent observational results, in order to give an estimation of their possible value in an education setting such as primary schools.

Viene presentata una relazione sullo stato dell'arte degli ambienti interattivi su larga scala, con maggior attenzione riguardo allo scopo didattico-pedagogico associabiile a questi mezzi multimediali in materia di apprendimento. Vengono riportati i principali sistemi di hardware e software utilizzati, esempi di progetti attuati e risultati connessi, prospettive future.

Potenzialità degli Ambienti Interattivi su Larga Scala per l'Apprendimento e la Didattica

BOSCOLO CEGION, MAURIZIO
2021/2022

Abstract

In modern society, digital technology has a predominant role in several fields and it is used mostly to enhance transmission of information. Education and learning are currently taking steps into incorporating digital media for their purpose. This paper aims to provide an insight into a type of digital media that are still explored and are yet to become widespread in educational contexts: large-scale interactive environments. It will show how those systems can be helpful in learning by going over examples and projects of different interactive environments, their design principles, their testing phases and consequent observational results, in order to give an estimation of their possible value in an education setting such as primary schools.
2021
Potential of Large-Scale Interactive Environments in Learning and Education
Viene presentata una relazione sullo stato dell'arte degli ambienti interattivi su larga scala, con maggior attenzione riguardo allo scopo didattico-pedagogico associabiile a questi mezzi multimediali in materia di apprendimento. Vengono riportati i principali sistemi di hardware e software utilizzati, esempi di progetti attuati e risultati connessi, prospettive future.
Ambienti interattivi
Apprendimento
Serious Games
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.12608/38998