Immersive virtual reality has recently shown enormous potential in the field of learning, in particular in the field of emergency situations as it allows to learn how to manage dangerous situations in a protected context. Despite this, virtual reality for educational purposes has not always achieved the desired results; it has been hypothesized that this is due to cognitive load and to the difficulty in learning interaction commands. The present study aims to evaluate the effect of different versions of tutorials for teaching commands on their learnability and on the learning of concepts and behaviors conveyed by a serious game on floods. Specifically, the virtual context in which the tutorial is executed and the possibility of interacting in the virtual environment during the familiarization phase with the commands were manipulated.
La realtà virtuale immersiva ha recentemente dimostrato enormi potenzialità in ambito di apprendimento, in particolare per quanto riguarda le situazioni di emergenza, in quanto consente all’utente di imparare a gestire situazioni di pericolo in un contesto protetto. Nonostante ciò, non sempre la realtà virtuale con finalità educative ha ottenuto i risultati sperati. È stato ipotizzato che ciò sia dovuto al carico cognitivo e alla difficoltà nell'apprendere i comandi d'interazione. Il presente elaborato si propone di valutare l'effetto di diverse versioni di tutorial per l'insegnamento dei comandi sull’apprendibilità degli stessi e sull'apprendimento dei concetti e dei comportamenti convogliati da un serious game sulle alluvioni, in particolare è stato manipolato il contesto virtuale nel quale il tutorial viene eseguito e la possibilità di interagire nell’ambiente virtuale durante la fase di familiarizzazione con i comandi.
Realtà virtuale immersiva ed emergenze: tutorial a confronto per un serious game in ambito alluvionale
ZANELLA, ELENA
2022/2023
Abstract
Immersive virtual reality has recently shown enormous potential in the field of learning, in particular in the field of emergency situations as it allows to learn how to manage dangerous situations in a protected context. Despite this, virtual reality for educational purposes has not always achieved the desired results; it has been hypothesized that this is due to cognitive load and to the difficulty in learning interaction commands. The present study aims to evaluate the effect of different versions of tutorials for teaching commands on their learnability and on the learning of concepts and behaviors conveyed by a serious game on floods. Specifically, the virtual context in which the tutorial is executed and the possibility of interacting in the virtual environment during the familiarization phase with the commands were manipulated.File | Dimensione | Formato | |
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https://hdl.handle.net/20.500.12608/46006