This study examines how AR and VR influence the tourism industry via extensive reading. The research examines utilizing Scopus to discover and analyse significant articles for book reviews. I chose recent, useful articles (2018–2023) by making a list of what to include and exclude. These should be from global periodicals on our theme. The research plan examines 25 publications for thoughts and comments on how AR and VR effect tourism firms. The data collection techniques include structured search, keyword improvement, and rule changes. This helps in choose articles that follow Table 2 stages. Thematic analysis uncovers recurring themes and patterns to better comprehend the study subject. The 25 publications utilized in this research were carefully selected from Scopus. Many authors aid with selected articles in a writing study. I examine all aspects of the study issue. Examples are chosen based on how well they connect to AR and VR tech, various sorts of vacation destinations, technological utilization, and current or future relevance that can be shown. The quality of their writing in simple language for literature also important, as does location portrayal. It ensures that real-life examples answer the study's question fully and realistically. Examining data explains how to research other articles. Find and select them out, improve them by removing what doesn't fit or moving items to match your study. After doing this job, we may put together what we learned from those readings and compare them side-by-side, remembering to be cautious so others know the results are accurate! Findings and lectures begin with a brief overview of Augmented Reality, including its history, technology, and usage. The paper then examines AR in tourism. It emphasizes travel preparation, virtual tours of sites you can't visit, and navigating unfamiliar nations. This research also examines how this technology might enhance one’s trip by helping comprehend local traditions. This step-by-step research examines how AR and VR technologies effect travel. It learns from selected articles and real-life instances. The findings and speeches section explores how Augmented Reality and Virtual Reality might enhance travel experiences.

This study examines how AR and VR influence the tourism industry via extensive reading. The research examines utilizing Scopus to discover and analyse significant articles for book reviews. I chose recent, useful articles (2018–2023) by making a list of what to include and exclude. These should be from global periodicals on our theme. The research plan examines 25 publications for thoughts and comments on how AR and VR effect tourism firms. The data collection techniques include structured search, keyword improvement, and rule changes. This helps in choose articles that follow Table 2 stages. Thematic analysis uncovers recurring themes and patterns to better comprehend the study subject. The 25 publications utilized in this research were carefully selected from Scopus. Many authors aid with selected articles in a writing study. I examine all aspects of the study issue. Examples are chosen based on how well they connect to AR and VR tech, various sorts of vacation destinations, technological utilization, and current or future relevance that can be shown. The quality of their writing in simple language for literature also important, as does location portrayal. It ensures that real-life examples answer the study's question fully and realistically. Examining data explains how to research other articles. Find and select them out, improve them by removing what doesn't fit or moving items to match your study. After doing this job, we may put together what we learned from those readings and compare them side-by-side, remembering to be cautious so others know the results are accurate! Findings and lectures begin with a brief overview of Augmented Reality, including its history, technology, and usage. The paper then examines AR in tourism. It emphasizes travel preparation, virtual tours of sites you can't visit, and navigating unfamiliar nations. This research also examines how this technology might enhance one’s trip by helping comprehend local traditions. This step-by-step research examines how AR and VR technologies effect travel. It learns from selected articles and real-life instances. The findings and speeches section explores how Augmented Reality and Virtual Reality might enhance travel experiences.

Turismo e innovazione tecnologica: l'impatto di realtà aumentata e virtuale

UCAR, KUBRA FEVZIYE
2023/2024

Abstract

This study examines how AR and VR influence the tourism industry via extensive reading. The research examines utilizing Scopus to discover and analyse significant articles for book reviews. I chose recent, useful articles (2018–2023) by making a list of what to include and exclude. These should be from global periodicals on our theme. The research plan examines 25 publications for thoughts and comments on how AR and VR effect tourism firms. The data collection techniques include structured search, keyword improvement, and rule changes. This helps in choose articles that follow Table 2 stages. Thematic analysis uncovers recurring themes and patterns to better comprehend the study subject. The 25 publications utilized in this research were carefully selected from Scopus. Many authors aid with selected articles in a writing study. I examine all aspects of the study issue. Examples are chosen based on how well they connect to AR and VR tech, various sorts of vacation destinations, technological utilization, and current or future relevance that can be shown. The quality of their writing in simple language for literature also important, as does location portrayal. It ensures that real-life examples answer the study's question fully and realistically. Examining data explains how to research other articles. Find and select them out, improve them by removing what doesn't fit or moving items to match your study. After doing this job, we may put together what we learned from those readings and compare them side-by-side, remembering to be cautious so others know the results are accurate! Findings and lectures begin with a brief overview of Augmented Reality, including its history, technology, and usage. The paper then examines AR in tourism. It emphasizes travel preparation, virtual tours of sites you can't visit, and navigating unfamiliar nations. This research also examines how this technology might enhance one’s trip by helping comprehend local traditions. This step-by-step research examines how AR and VR technologies effect travel. It learns from selected articles and real-life instances. The findings and speeches section explores how Augmented Reality and Virtual Reality might enhance travel experiences.
2023
Tourism and Technological Innovations: the Impact of Augmented and Virtual Reality
This study examines how AR and VR influence the tourism industry via extensive reading. The research examines utilizing Scopus to discover and analyse significant articles for book reviews. I chose recent, useful articles (2018–2023) by making a list of what to include and exclude. These should be from global periodicals on our theme. The research plan examines 25 publications for thoughts and comments on how AR and VR effect tourism firms. The data collection techniques include structured search, keyword improvement, and rule changes. This helps in choose articles that follow Table 2 stages. Thematic analysis uncovers recurring themes and patterns to better comprehend the study subject. The 25 publications utilized in this research were carefully selected from Scopus. Many authors aid with selected articles in a writing study. I examine all aspects of the study issue. Examples are chosen based on how well they connect to AR and VR tech, various sorts of vacation destinations, technological utilization, and current or future relevance that can be shown. The quality of their writing in simple language for literature also important, as does location portrayal. It ensures that real-life examples answer the study's question fully and realistically. Examining data explains how to research other articles. Find and select them out, improve them by removing what doesn't fit or moving items to match your study. After doing this job, we may put together what we learned from those readings and compare them side-by-side, remembering to be cautious so others know the results are accurate! Findings and lectures begin with a brief overview of Augmented Reality, including its history, technology, and usage. The paper then examines AR in tourism. It emphasizes travel preparation, virtual tours of sites you can't visit, and navigating unfamiliar nations. This research also examines how this technology might enhance one’s trip by helping comprehend local traditions. This step-by-step research examines how AR and VR technologies effect travel. It learns from selected articles and real-life instances. The findings and speeches section explores how Augmented Reality and Virtual Reality might enhance travel experiences.
development
experience
interaction
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.12608/63918