The role of creativity in the complete development of the person is underlined by many studies. To promote this important dimension in school, it is important to strengthen STEAM pathways and the adoption of an interdisciplinary approach, through which it is possible to enhance the connections that exists between different disciplines. A solution is the application of Design-based Pedagogy in school with pathways where students can solve problems through design. This thesis paper is intended to illustrate the research conducted at the “Dante Alighieri” Primary School in Romano d’Ezzelino (VI), which involved a group of 18 students aged between 6 and 7 years old, with the aim of evaluating the effectiveness of practical application of the P2D Project, based on Design-based Pedagogy, for the development of creativity. The study included the adoption of a mixed-method approach, by using quantitative and qualitative tools for the data collection. The group experienced an interdisciplinary pathway, which involved music and STEAM, by designing and constructing musical instruments with recycled materials. From a quantitative point of view, before and after the activities, a pre-test and a post-test, based on Williams’ TCD Test (1994), were administered. From a qualitative point of view, data were collected through questionnaires to students and an interview to the teacher tutor. Results demonstrated the positive impact of the course on creative skills in the group, showing a statistically significant improvement in the factors of originality, processing and total scores, related to divergent thinking. Further confirmation came from the analysis of students’ opinions, which expressed that they enjoyed the activities, and from the observation shared by the teacher in the interview, who highlighted the fact that students showed creativity over the lesson time, by inventing their games with natural materials founded in the school garden.
Il ruolo della creatività nella formazione completa della persona è sottolineato da molti studi. Al fine di promuovere tale importante dimensione nella scuola, risulta significativo potenziare i percorsi STEAM e l’adozione dell’approccio interdisciplinare, grazie ai quali è possibile valorizzare le connessioni esistenti tra le diverse discipline. Una soluzione è applicare la Design-based Pedagogy a scuola con percorsi dove gli studenti possano risolvere problemi attraverso la progettazione. Il presente elaborato di tesi è volto ad illustrare la ricerca condotta presso la Scuola Primaria “Dante Alighieri” di Romano d’Ezzelino (VI), che ha coinvolto un gruppo di 18 studenti di età compresa tra 6 e 7 anni, con l’obiettivo di valutare l’efficacia dell’applicazione pratica del Progetto P2D, basato sulla Design-based Pedagogy, per lo sviluppo della creatività. Lo studio ha previsto l’adozione di un approccio mixed-method con l’utilizzo di strumenti di tipo quantitativo e qualitativo per la raccolta dei dati. Il gruppo ha svolto un percorso interdisciplinare, che ha coinvolto musica e STEAM, progettando e costruendo strumenti musicali con materiali di riciclo. Dal punto di vista quantitativo, prima e dopo l’attività, sono stati somministrati un pre-test e un post-test, basati sul TCD Test di Williams (1994). Dal punto di vista qualitativo, si sono raccolti ulteriori dati attraverso questionari rivolti ai bambini e un’intervista all’insegnante tutor. I risultati hanno dimostrato l’impatto positivo del percorso sullo sviluppo delle abilità creative nel gruppo, mostrando un miglioramento statisticamente significativo nei fattori di originalità, elaborazione e punteggi totali, legati al pensiero divergente. Un ulteriore conferma deriva dall’analisi delle opinioni degli studenti, che hanno espresso di aver apprezzato le attività e dalle osservazioni dell’insegnante, condivise nell’intervista, da cui è emerso il fatto che gli studenti si sono dimostrati creativi anche al di fuori dell’orario di lezione, inventando i loro giochi con i materiali naturali recuperati nel giardino della scuola.
Musica e STEAM: l'approccio interdisciplinare per lo sviluppo della creatività alla scuola primaria
ZANELLA, JESSICA
2024/2025
Abstract
The role of creativity in the complete development of the person is underlined by many studies. To promote this important dimension in school, it is important to strengthen STEAM pathways and the adoption of an interdisciplinary approach, through which it is possible to enhance the connections that exists between different disciplines. A solution is the application of Design-based Pedagogy in school with pathways where students can solve problems through design. This thesis paper is intended to illustrate the research conducted at the “Dante Alighieri” Primary School in Romano d’Ezzelino (VI), which involved a group of 18 students aged between 6 and 7 years old, with the aim of evaluating the effectiveness of practical application of the P2D Project, based on Design-based Pedagogy, for the development of creativity. The study included the adoption of a mixed-method approach, by using quantitative and qualitative tools for the data collection. The group experienced an interdisciplinary pathway, which involved music and STEAM, by designing and constructing musical instruments with recycled materials. From a quantitative point of view, before and after the activities, a pre-test and a post-test, based on Williams’ TCD Test (1994), were administered. From a qualitative point of view, data were collected through questionnaires to students and an interview to the teacher tutor. Results demonstrated the positive impact of the course on creative skills in the group, showing a statistically significant improvement in the factors of originality, processing and total scores, related to divergent thinking. Further confirmation came from the analysis of students’ opinions, which expressed that they enjoyed the activities, and from the observation shared by the teacher in the interview, who highlighted the fact that students showed creativity over the lesson time, by inventing their games with natural materials founded in the school garden.| File | Dimensione | Formato | |
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https://hdl.handle.net/20.500.12608/94555