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Mostrati risultati da 1 a 7 di 7
Development and Evaluation of a Shape-Matching Game for Enhancing Spatial and Cognitive Skills in Children with Visual Impairments using Processing
2024/2025 ÖZGEN, ALARA SELEN
Development of a Handwriting Sonification Tablet Application to Improve Handwriting
2023/2024 OZTURK, SAMET CAN
Development of an Educational Video Game to Learn Critical Thinking Skills Against Disinformation
2023/2024 TOPCU, BERKCAN
Eco Harvest: Designing a Serious Game for Environmental Education and Sustainable Agricultural Practices
2024/2025 LI, YIMENG
Rhythm Game Intervention for Visually Impaired Children: Enhancing Therapy Using an Interactive Room
2023/2024 SANKU, ARUN KUMAR
Virtual Reality Re-Activation of an Immersive Audio Art Installation from 1999
2023/2024 FAYYAZ, NIKOO
Virtual Reality Re-activation of Multimedia Installation art
2024/2025 TAHERZADEH, FATEMEH
| Tipologia | Anno | Titolo | Titolo inglese | Autore | File |
|---|---|---|---|---|---|
| Lauree magistrali | 2024 | Development and Evaluation of a Shape-Matching Game for Enhancing Spatial and Cognitive Skills in Children with Visual Impairments using Processing | Development and Evaluation of a Shape-Matching Game for Enhancing Spatial and Cognitive Skills in Children with Visual Impairments using Processing | ÖZGEN, ALARA SELEN | |
| Lauree magistrali | 2023 | Development of a Handwriting Sonification Tablet Application to Improve Handwriting | Development of a Handwriting Sonification Tablet Application to Improve Handwriting | OZTURK, SAMET CAN | |
| Lauree magistrali | 2023 | Development of an Educational Video Game to Learn Critical Thinking Skills Against Disinformation | Development of an Educational Video Game to Learn Critical Thinking Skills Against Disinformation | TOPCU, BERKCAN | |
| Lauree magistrali | 2024 | Eco Harvest: Designing a Serious Game for Environmental Education and Sustainable Agricultural Practices | Eco Harvest: Designing a Serious Game for Environmental Education and Sustainable Agricultural Practices | LI, YIMENG | |
| Lauree magistrali | 2023 | Rhythm Game Intervention for Visually Impaired Children: Enhancing Therapy Using an Interactive Room | Rhythm Game Intervention for Visually Impaired Children: Enhancing Therapy Using an Interactive Room | SANKU, ARUN KUMAR | |
| Lauree magistrali | 2023 | Virtual Reality Re-Activation of an Immersive Audio Art Installation from 1999 | Virtual Reality Re-Activation of an Immersive Audio Art Installation from 1999 | FAYYAZ, NIKOO | |
| Lauree magistrali | 2024 | Virtual Reality Re-activation of Multimedia Installation art | Interactive multimedia artworks face unique preservation challenges, including the obsolescence of original components, software, and playback devices, as well as their interactive and time-based nature. To address these challenges, the Centro di Sonologia Computazionale (CSC) at the University of Padova has been developing the Multilevel Dynamic Preservation (MDP) model since 2014. This model views multimedia artworks as dynamic objects, enabling a deeper understanding of their complexity and ensuring long-term preservation.The research team of CSC started towork together with Italian artist Roberto Taroni, who often combined music and visual arts in his works.This thesis concerns reactivation in VR of Roberto Taroni's artwork"Casa Dolce Cass". Central to this effort is the creation of a virtual 3D environment designed to host Taroni’s artwork Casa Dolce Casa. This digital reconstruction showcases two of Taroni’s videos, which are dynamically played, moved, and overlapped at specific points before resuming their independent movements. By blending artistic expression with engineering precision, the 3D room exemplifies the MDP model’s commitment to preserving both the conceptual and experiential integrity of multimedia artworks. This approach ensures that audiences can engage with these complex works in a manner that remains faithful to their original interactive and immersive nature. | TAHERZADEH, FATEMEH |
Mostrati risultati da 1 a 7 di 7
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