This bachelor thesis explores the application of Generative Adversarial Networks (GANs) in generating realistic marble images, with a focus on the manufacturing industry. The study is conducted at Breton S.p.A, a leading company in the production of machines and technologies for processing natural stone, glass, and metal. The research involves implementing various GAN models, including DCGAN, WGAN, and StyleGAN, and evaluating their performance in terms of image quality and similarity to real marble. The results demonstrate the potential of GANs in generating high-quality marble images that can be used for product design and prototyping.

This bachelor thesis explores the application of Generative Adversarial Networks (GANs) in generating realistic marble images, with a focus on the manufacturing industry. The study is conducted at Breton S.p.A, a leading company in the production of machines and technologies for processing natural stone, glass, and metal. The research involves implementing various GAN models, including DCGAN, WGAN, and StyleGAN, and evaluating their performance in terms of image quality and similarity to real marble. The results demonstrate the potential of GANs in generating high-quality marble images that can be used for product design and prototyping.

Generating Realistic Marble Textures using Generative Adversarial Networks

BERNARDI, MARCO
2022/2023

Abstract

This bachelor thesis explores the application of Generative Adversarial Networks (GANs) in generating realistic marble images, with a focus on the manufacturing industry. The study is conducted at Breton S.p.A, a leading company in the production of machines and technologies for processing natural stone, glass, and metal. The research involves implementing various GAN models, including DCGAN, WGAN, and StyleGAN, and evaluating their performance in terms of image quality and similarity to real marble. The results demonstrate the potential of GANs in generating high-quality marble images that can be used for product design and prototyping.
2022
Generating Realistic Marble Textures using Generative Adversarial Networks
This bachelor thesis explores the application of Generative Adversarial Networks (GANs) in generating realistic marble images, with a focus on the manufacturing industry. The study is conducted at Breton S.p.A, a leading company in the production of machines and technologies for processing natural stone, glass, and metal. The research involves implementing various GAN models, including DCGAN, WGAN, and StyleGAN, and evaluating their performance in terms of image quality and similarity to real marble. The results demonstrate the potential of GANs in generating high-quality marble images that can be used for product design and prototyping.
GAN
Machine Learning
Computer Vision
Marble Texture
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.12608/50221