The thesis presents a compilation analysis and a critical perspective of the phenomenon of the motion games. The thesis aims to analyse the topic, understanding its meaning and role in physical education, with a particular focus to the inclusive aspects of it, in order to demonstrate that knowledge of motion play and its correct use in the teaching context are useful for educational purposes. The research was inspired by the desire to learn more about the motion gaming phenomenon and understand how much it is known and how it is used in school. In fact, the meaning of the game, motion game, traditional game and sports are analysed. There's an analysis of how motion games have developed over time and how it impacts on the age of developement. Furthermore, the analysis of the motion play is made by a pedagogical, educational and italian scholastic regulations point of view. In conclusion, after an introduction of the concept of inclusion, the phenomenon is observed by its inclusive and educational power and followed by some examples of teaching lessons built on inclusive motion games. The topic of the thesis is analysed starting from bibliographic and digital documentation.
L’elaborato presenta un’analisi compilativa, in ottica critica, del fenomeno del gioco di movimento. La tesi vuole analizzare il tema, comprendendone il significato e il ruolo nell'attività motoria, con uno sguardo particolare agli aspetti inclusivi, per poter dimostrate che la conoscenza del gioco di movimento e del suo corretto utilizzo nel contesto didattico siano utili ai fini educativi. La ricerca è stata ispirata dal desiderio di conoscere più in profondità il fenomeno ludico-motorio e comprendere quanto si conosca e come venga utilizzato nella realtà scolastica. Si analizzano, infatti, il significato del gioco, del gioco di movimento, del gioco tradizionale e dello sport. Si analizza come si è sviluppato il gioco nel tempo e il suo ruolo nell’età dello sviluppo. Successivamente, vi è un’analisi del gioco di movimento dal punto di vista pedagogico, didattico e della normativa scolastica italiana. Infine, viene analizzato il ruolo inclusivo del gioco di movimento, preceduto da un’introduzione al concetto di inclusione e seguito da alcuni esempi di percorsi didattico-motori inclusivi. Il contenuto di questo elaborato viene analizzato partendo da documentazione di tipo bibliografico e digitale.
Educare attraverso il gioco. Il valore educativo e inclusivo dei giochi di movimento
SALVATO, LAURA
2023/2024
Abstract
The thesis presents a compilation analysis and a critical perspective of the phenomenon of the motion games. The thesis aims to analyse the topic, understanding its meaning and role in physical education, with a particular focus to the inclusive aspects of it, in order to demonstrate that knowledge of motion play and its correct use in the teaching context are useful for educational purposes. The research was inspired by the desire to learn more about the motion gaming phenomenon and understand how much it is known and how it is used in school. In fact, the meaning of the game, motion game, traditional game and sports are analysed. There's an analysis of how motion games have developed over time and how it impacts on the age of developement. Furthermore, the analysis of the motion play is made by a pedagogical, educational and italian scholastic regulations point of view. In conclusion, after an introduction of the concept of inclusion, the phenomenon is observed by its inclusive and educational power and followed by some examples of teaching lessons built on inclusive motion games. The topic of the thesis is analysed starting from bibliographic and digital documentation.File | Dimensione | Formato | |
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https://hdl.handle.net/20.500.12608/65712