This research is part of the AXIS Project (Appraisal with eXperimental Immersive Simulation) that involved TXT GROUP, Piazza Copernico, SMACT Competence Center and the Department of General Psychology of the University of Padua develop virtual environments for the definition and creation of a virtual environment to be used within safety training. The project also included an evaluation phase of the created product, which will be presented below. The overall objective of the research is to validate an innovative teaching model that integrates the use of Virtual Reality (VR) to improve training in the field of occupational safety. Specifically, the research aims to: 1.Evaluate the effectiveness of VR as a training tool for electrical fire safety management. 2.Investigate the differences, in terms of learning, between two didactic-evaluative formats: on the one hand, a “basic” (or simple) one, in which an avatar provides directions on the procedures to be carried out and, on the other hand, a “didactic” (or enriched) one, which supplements the avatar's verbal directions with explanatory panels that can be consulted during the simulation.These objectives assume that, safety training is a key element in preventing accidents in the workplace. However, traditional methods-such as manuals, lectures, and video content-often have significant limitations, especially with regard to the active involvement of participants and the difficulty in reproducing realistic scenarios. In this context, VR emerges as an innovative solution that can offer immersive simulations of emergency situations within a controlled and safe environment.
Questa ricerca si inserisce all’interno del Progetto AXIS (Appraisal with eXperimental Immersive Simulation) che ha coinvolto TXT GROUP, Piazza Copernico, SMACT Competence Center e il Dipartimento di Psicologia Generale dell’Università di Padova sviluppa ambienti virtuali per la definizione e creazione di un ambiente virtuale da utilizzarsi all’interno della formazione in ambito sicurezza. Il progetto ha previsto anche una fase di valutazione del prodotto realizzato, che verrà presentata di seguito. La ricerca ha come obiettivo generale quello di validare un modello didattico innovativo che integri l’utilizzo della Realtà Virtuale (VR) per migliorare la formazione in ambito della sicurezza sul lavoro. In particolare, la ricerca vuole: 1.Valutare l’efficacia della VR come strumento formativo per la gestione della sicurezza in caso di incendio elettrico. 2.Indagare le differenze, in termini di apprendimento, tra due format didattico – valutativi: da un lato, uno “base” (o semplice), in cui un avatar fornisce le indicazioni sulle procedure da svolgere e, dall’altro, uno “didattico” (o arricchito), che integra alle indicazioni verbali dell’avatar dei pannelli esplicativi consultabili durante la simulazione. Questi obiettivi partono dal presupposto che, la formazione in materia di sicurezza, rappresenta un elemento fondamentale per la prevenzione degli incidenti nei luoghi di lavoro. Tuttavia, i metodi tradizionali – come manuali, lezioni frontali e contenuti video – presentano spesso dei limiti significativi, in particolar modo per ciò che riguarda il coinvolgimento attivo dei partecipanti e la difficoltà nel riprodurre scenari realistici. In questo contesto la VR si configura come una soluzione innovativa, in grado di offrire simulazioni immersive di situazioni di emergenza all’interno di un ambiente controllato e sicuro.
Realtà virtuale e apprendimento: valutare l'efficacia della simulazione immersiva nei corsi sulla sicurezza
FERRARO, MARIA VITTORIA
2024/2025
Abstract
This research is part of the AXIS Project (Appraisal with eXperimental Immersive Simulation) that involved TXT GROUP, Piazza Copernico, SMACT Competence Center and the Department of General Psychology of the University of Padua develop virtual environments for the definition and creation of a virtual environment to be used within safety training. The project also included an evaluation phase of the created product, which will be presented below. The overall objective of the research is to validate an innovative teaching model that integrates the use of Virtual Reality (VR) to improve training in the field of occupational safety. Specifically, the research aims to: 1.Evaluate the effectiveness of VR as a training tool for electrical fire safety management. 2.Investigate the differences, in terms of learning, between two didactic-evaluative formats: on the one hand, a “basic” (or simple) one, in which an avatar provides directions on the procedures to be carried out and, on the other hand, a “didactic” (or enriched) one, which supplements the avatar's verbal directions with explanatory panels that can be consulted during the simulation.These objectives assume that, safety training is a key element in preventing accidents in the workplace. However, traditional methods-such as manuals, lectures, and video content-often have significant limitations, especially with regard to the active involvement of participants and the difficulty in reproducing realistic scenarios. In this context, VR emerges as an innovative solution that can offer immersive simulations of emergency situations within a controlled and safe environment.| File | Dimensione | Formato | |
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https://hdl.handle.net/20.500.12608/91110