The thesis explores the role of serious games in the psychological processes of learning, with particular attention to adaptivity and innovative perspectives. After an overview of the theoretical and motivational foundations, it delves into how games can dynamically adapt to users' characteristics and emotional states, enhancing engagement and educational effectiveness. The work highlights both the potential and challenges of these innovative tools, offering a critical reflection on the integration of psychology and new technologies in educational contexts.
La tesi analizza il ruolo dei serious games nei processi psicologici dell’apprendimento, con particolare attenzione all’adattività e a prospettive innovative. Dopo una panoramica sulle basi teoriche e motivazionali, si approfondisce come i giochi possano adattarsi in modo dinamico alle caratteristiche e agli stati emotivi dell’utente, migliorando l’engagement e l’efficacia didattica. Il lavoro evidenzia le potenzialità e le sfide di questi strumenti innovativi, proponendo una riflessione critica sull’integrazione tra psicologia e nuove tecnologie nei contesti educativi.
Oltre il gioco: psicologia, adattività e innovazione nei serious games
SEMPRINI, GIULIO
2024/2025
Abstract
The thesis explores the role of serious games in the psychological processes of learning, with particular attention to adaptivity and innovative perspectives. After an overview of the theoretical and motivational foundations, it delves into how games can dynamically adapt to users' characteristics and emotional states, enhancing engagement and educational effectiveness. The work highlights both the potential and challenges of these innovative tools, offering a critical reflection on the integration of psychology and new technologies in educational contexts.| File | Dimensione | Formato | |
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Semprini_Giulio.pdf
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https://hdl.handle.net/20.500.12608/90996